Competition Mode
Competition Mode is where GRIMOIRE stops being a training simulator and becomes a sport. Three formats run side-by-side: CTF events, war-game seasons, and faction wars. All three feed the same global leaderboard.
CTF events
Section titled “CTF events”Standard capture-the-flag tournaments — head-to-head or team — over a fixed time window. Hosted on a Sovereign-tier player’s mesh, federated through the GRIMOIRE tier of Sanctum (v49 Crystal Net), scored against the same SHA-256-attested lab manifests as free-play.
Formats supported:
- Jeopardy — solve labs from a categorised board within a time window
- Attack–Defence — each team gets a vulnerable service; defend yours, exploit theirs
- King of the Hill — control a contested machine; XP per minute of uptime
- Boss Contract — single legendary-difficulty multi-phase lab; first team to complete wins
Every CTF lab solution is peer-verified: at least one tier-3+ player from a different faction must reproduce your write-up before the score commits to the leaderboard. This is enforced by the synos-audit-trail HMAC-SHA256 append-only chain.
War-game seasons
Section titled “War-game seasons”Season-long campaigns driven by the ALFRED adversary AI rotating through threat profiles. The adversary uses real attack patterns (catalogued in MITRE ATT&CK) but with novel chaining and timing. Players defend their own infrastructure and attack adversary-controlled assets.
The adversary’s behaviour comes from ALFRED’s four-path consciousness fusion engine:
| Path | Role in the adversary |
|---|---|
| Traditional AI | Known-attack signature replay, baseline recon |
| Neuromorphic SNN | Temporal pattern recognition — picks moments to strike |
| Quantum coherence | Fragment Field anomaly seeding (the AI hides in physics) |
| TNGS (neural Darwinism) | Generates novel attacks by analogy to past ones |
Seasons last 30–60 days. Final standings carry forward as faction reputation, individual ranking, and Sovereign Operator Path progression credit.
Faction wars
Section titled “Faction wars”Persistent low-intensity conflict between Crimson Spire, Neon Collective, and The Warden. Every faction has a war-board listing contested objectives — control of certain mission types, leaderboard positions in specific cert-track challenges, narrative chapters in the metaplot.
Faction reputation feeds into:
- RICO contract dispersal — high-rep players get first refusal on new boss contracts
- Faction HQ unlocks — the Bevy FactionHQ plugin renders rooms, NPCs, and cutscenes that unlock based on faction war state
- Inter-faction rivalry bonuses — completing a lab against your faction’s current rival faction pays bonus XP
The global leaderboard
Section titled “The global leaderboard”A single ranked list across all GRIMOIRE players, scoring:
- Total XP earned
- Lab score (weighted: harder lab = more weight)
- War-game finals position across the last 4 seasons
- Faction reputation
- Peer-verified solutions submitted and peer-verifications performed for others
The leaderboard is hosted on the v49 Crystal Net Sanctum federation. Each Sovereign-tier instance contributes scoring deltas; the canonical board is computed by federated aggregation with cryptographic receipts (PromptGuard + synos-attest-ledger, v46 Threadwalker).
Anti-cheat
Section titled “Anti-cheat”GRIMOIRE takes cheating seriously because it would erode the entire point of the leaderboard.
- Lab integrity manifests — every lab is SHA-256-hashed; tampering invalidates the run
- Submission attestation — every solution submission carries a v48 Forge cosign signature with Rekor transparency log entry
- Telemetry signing — Bevy plugin events sign their stream with the player’s tenant-scoped key (
synos-tenant) - Peer verification — no high-tier solution counts toward leaderboard until at least one tier-3+ player from a different faction independently reproduces the result
- ALFRED behavioural baseline — the cerebellum + amygdala stack flags submissions whose interaction profile diverges sharply from the player’s training history (typing cadence, tool use, error patterns); flagged solutions get extra scrutiny rather than auto-rejected
How to host
Section titled “How to host”Sovereign-tier players can host CTF events and small war-game scrimmages on their own mesh:
grimoire host create --type ctf --duration 4h --max-teams 16grimoire host federate --tier grimoire-publicgrimoire host invite --discord <invite-code>Hosted events publish their finals to the global leaderboard on completion (with HMAC-SHA256 chain receipts), and the host earns Sovereign reputation for running clean events.